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Intergalactic Shantytowns Where Dice Dictate Your Future

By placing the randomness of dice rolls center stage, a sci-fi video game subverts the medium’s conventions.

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The dice roll is the fundamental engine of numerous games. In a board game, it might determine what type of resources you receive or how far you can move. In tabletop role-playing games, it might determine whether an action is successful. When you swing your sword at an ogre, does it land a fatal blow? Or does your blade accidentally glance off a nearby statue and clatter uselessly to the ground? The dice decide.

Although video games often use similar systems to decide the outcome of a player’s actions, the dice roll itself — the machinery of chance — is typically concealed.

“The idea with video games is they’re supposed to be this warm bath of immersion that you disappear into,” said Gareth Damian Martin, whose new game Citizen Sleeper 2: Starward Vector subverts convention by placing the dice center stage.

The dice in Citizen Sleeper 2, which releases for PCs and consoles on Friday, can be spent on actions within a cyberpunk future where mercenaries, scavengers and outcasts eke out a hardscrabble living on the margins of a galaxy ruled by rival corporations. The higher the number of an assigned die, the greater the chance that the player will successfully work shifts in an intergalactic kelp bar, sell scrap engine components down at the shipyards or overthrow a corporation as part of a labor revolution.

“The process of abstracting things to dice gives an incredible flexibility to storytelling,” said Damian Martin, who uses they/them pronouns. “The game inherently supports you and creates drama from any situation.”

Damian Martin feeling that it was time for role-playing games to evolve, realized that pulling back the curtain and revealing how the games work would not break the immersion.